SOBRE 33 IMMORTALS GAMEPLAY

Sobre 33 Immortals Gameplay

Sobre 33 Immortals Gameplay

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I spent a large chunk of my time with the game on the first available map, Hell. Entering Purgatory, the second map, requires special keys that can only be obtained by progressing far enough with the final boss battle in Hell (a three-headed Lucifer). While I managed to snag some keys, not many players from the review session were available to join whenever I entered this new world and usually ended up dying almost immediately due to the much higher tier of enemies and horde numbers.

C’est justement au niveau des armes de que 33 Immortals vient densifier son gameplay centré avant tout sur la coopération. Au nombre pour l’instant de 4, nous avons donc au choix : 

Sustain your numbers as best you can, for only the strongest group of survivors stand a fighting chance in brutal boss battles. Rise above the Almighty

Thankfully, Thunder Lotus has been listening it seems, as a changelog for the day-one patch I’ve seen lists a permanent reduction of the dodge cooldown to 1 second. The update will also offer more perks when starting out and reduce the number of hurdles you have to jump through to unlock features like weapon upgrades, hopefully reducing the starting grind.

. Multiplayer games live and die by their playerbases, and releasing a cooperation play-focused indie game that wants 33 players in each session is a tough ask even in the short-term unless the title simply blows up across the current gaming landscape.

This is a large-scale cooperative dungeon diver roguelike, all streamlined for accessibility so that you can enjoy the best parts of a typical raid experience without much of the setup.

While the primary objective is to ascend from Hell and confront Lucifer, you need to upgrade your character with temporary powerups and perks to even stand a chance.

Releasing on Game Pass is a major plus for this reason, but the studio is skipping Steam for the early access launch. This has not boded well for most multiplayer games on PC.

The good news is that all these and more features and content are a part of the studio’s roadmap for 2025. The bad news is that you aren’t getting any of it right now, essentially making the early access version a worse experience if you pick it up this soon, unless you want the title in your library before the price goes up at the 1.0 launch.

isn’t without its flaws. The movement system feels stiff, with attacks locking you in place and dashes on a very brief, frustrating cooldown. Early on, this makes combat feel clunky and restrictive, and while later upgrades help smooth things out, it still never reaches the fluidity you’d expect from a game that throws you into such chaotic battles.

Or like with Daggers of Greed, you generate ‘Greed’ off enemy hits; the amount of ‘Greed’ you build up determines the amount of damage you’re able to inflict with a takedown attack.

Every time I perished in a run, I was already thinking of how I could make the next better, trying not to rely on the chance-based item drops. In the beginning, I simply wanted to rush to the boss level, so it was all about using valuable resources to report to nearby Torture Chambers and finishing them as fast as possible. Once I 33 Immortals Gameplay had my soul’s ass thoroughly beat, I slowed the pace down and made sure to get some personal upgrades in between the dungeons, which meant sticking with groups that were farming enemies and world items instead of just the dungeons.

I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals

Multiple times in different runs when me and a couple of others were attempting to take down a mini boss in the overworld without making much progress with health bars dwindling. Soon, another group players that was simply passing through waded in to help out, slicing through the mobs like butter. Receiving help like this is exhilarating, usually combining the groups into a larger pile that can ravage through the map efficiently.

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